Introduction
Welcome to the Season 1 Midnight guide for Preservation Evoker. Preservation Evoker underwent a large amount of pruning coming into Midnight which you can read about here Evoker | Midnight, What Has Changed?. That being said, our gameplay still has its fair amount of decision making and the ramp-like burst style that we are accustomed to. We will start to incorporate more spells such as Emerald Blossoms into our toolkit along with much more Reversion due to [Merithra's Blessing].
Brief summary of changes and what is new!
Before we start talking about how we play, we first need to briefly talk about what was lost and what we gained coming into season one.
To start with what was lost, Spiritbloom and Engulf have both been removed. Lifebind has been buffed, but it no longer can be [Echo'd]. Emerald Communion has been moved to a pvp talent, and Lastly Stasis and Dream Flight are on a choice node.
Noteable reworks are as follows: Consume Flame no longer is an AoE raidwide heal, but rather is a small heal triggered by Verdant Embrace and Emerald Blossom on those with Dream Breath. Call of Ysera has been decoupled from Verdant Embrace and is now completely passive with a small nerf. Renewing Blaze is now attached to your Obsidian Scales. Lastly, Tempo Charged is now a generic bronze spell buff.
For what was gained, all talents that affect Spiritbloom now affect Dream Breath instead. Emerald Blossom saw massive healing buffs along with removing the RNG element of Field of Dreams. Emerald Blossom also saw a new core mechanic added with Twin Echoes. Verdant Embrace had its healing increased and a new choice node to support it with Wings of Liberty vs Dream Simulacrum. Our Tierset and our Apex talent [Merithra's Blessing] we will talk about next. We had many other changes as well, but most arent as impactful as the ones listed here!
Our Apex, [Merithra's Blessing]
To really understand how we play, we have to talk about our apex [Merithra's Blessing] and all that it does.
Point 1 gives us access to [Merithra's Blessing], giving us a 20% chance on every cast of Echo, Emerald Blossom, or Disintegrate to override our reversion with [Merithra's Blessing]. [Merithra's Blessing] heals the ally, and then shoots 4 bolts from them to other nearby allies, along with acting like a normal reversion cast. This affect is completely Echoable!
Point 2 and 3 makes it so our reversion reduces that damage that the target takes if they have Reversion active on them AS WELL AS healing them for a % of damage taken. At 3/4 points into [Merithra's Blessing], a target that gets hit for 100 damage will get 2 damage reduced, and healed for 2, for a 4% damage swing. This is DOUBLED if the target as both a Reversion and Echoed Reversion on them for an almost 8% damage swing.
Point 4 makes it so our Dream Breath has a 100% chance to grant [Merithra's Blessing] along with increasing the instant healing of Dream Breath. Do note that the 125% increase to [Dreambreath] does not include upranked Dream Breaths.
All of this to say that Reversion is back to be an extremely strong cast, and will be center to a lot of what we do.